using System;
using System.Collections.Generic;
using System.Text;
using SpriteCraft;

namespace SpaceGame
{
  public class Model
  {
    public static CharacterPlayer Player;
    public static Cursor CurrentCursor;

    public Model(EngineClass engine)
    {
      CurrentCursor = new Cursor(engine);

      Stage stage = new StandardStage(engine);
      Player = new CharacterPlayer(engine, stage);
    }
  }
}
